by Stefano Strika | Jan 4, 2021 | Cinema 4d, Shaders, VrayforC4D
Metalness Workflow in V-ray 5 for Cinema 4D to create Metal Shaders. We will see a new method to create Metal Shaders. This method comes from PBR or physical based rendering workflows. It isn’t better than others methods, it is simply more useful in cases where...
by Stefano Strika | Oct 16, 2020 | Cinema 4d, Shaders, VrayforC4D
This is the fourth Blogpost and it is time to talk about the new shaders system. If you were used to the old advanced materials available since the first versions of Vray you will find them revolutionary, if instead you already started the transition to standard...
by Stefano Strika | Oct 5, 2020 | VrayforC4D
In today’s post we will talk about one of my favorite Vray 5 tools, the new frame buffer or VFB2. It has been totally transformed and now it is as smooth as it has ever been. You will have amazing compositing opportunities while not losing the ease of use. We have...
by Stefano Strika | Oct 1, 2020 | VrayforC4D
Now that we know how to setup the renderer lets take a look at Camera, Lights, Environment Fog and Render Elements (formerly know as Multipass). You will find them all under V-Ray menu, this is only the beta but you will find a lot more stuff included in the final...
by Stefano Strika | Sep 30, 2020 | VrayforC4D
Lets see right away what changed with this new version of Vray, I won’t lie to you, practically everything changed, and in better! This will mean adjusting your workflow and users that don’t love changes will have to adapt and learn using the software again, but don’t...