by Viola Vazio | Nov 9, 2022 | Cinema 4d, VrayforC4D
We will see a workaround to use Render Queue and VFB together as they are not integrated at the moment. First thing do all your test renders and if you have different VFB layers for every render then save your vfbl file for every one. Go to Render Settings –...
by Stefano Strika | Jan 4, 2021 | Cinema 4d, Shaders, VrayforC4D
Metalness Workflow in V-ray 5 for Cinema 4D to create Metal Shaders. We will see a new method to create Metal Shaders. This method comes from PBR or physical based rendering workflows. It isn’t better than others methods, it is simply more useful in cases where...
by Viola Vazio | Oct 29, 2020 | Cinema 4d, VrayforC4D
How to model a Concrete Bench and Cut Stone in Cinema 4D. Render Engine used Vray5 for Cinema 4D A lot more topics are coming very soon so if you wish te receive our blog posts right in your inbox make sure to subscribe to our newsletter so that we’ll keep you...
by Stefano Strika | Oct 16, 2020 | Cinema 4d, Shaders, VrayforC4D
This is the fourth Blogpost and it is time to talk about the new shaders system. If you were used to the old advanced materials available since the first versions of Vray you will find them revolutionary, if instead you already started the transition to standard...
by Stefano Strika | Oct 5, 2020 | VrayforC4D
In today’s post we will talk about one of my favorite Vray 5 tools, the new frame buffer or VFB2. It has been totally transformed and now it is as smooth as it has ever been. You will have amazing compositing opportunities while not losing the ease of use. We have...